I promise I’ll stop talking about the iPhone soon. Like, really ;)

In the meantime - test your site out on the iPhoney - a simulator for testing your site or web application on the iPhone.

Or check out what the iPhone will do by downloading Apple’s 20 minute guided tour. I’ve only made it through to the 5 min mark so far - but even that shows some nice features.

The rest of this post is a bit techy - so if you don’t lean towards the geeky side of the spectrum, you might want to skip to the next one…

One of the reasons I think keeping an eye on the iPhone is important is that it’s the first device I’ve seen that really handles web access well. It’s built-in wifi is part of the reason - but also some nice feature added to Safari.

But the underlying web-browser, WebKit (which is the guts of the Safari web browser) is also available on Nokia phones, and is open-source (so may popup in other browsers too.) So there is broader benefit to watching Safari and the iPhone. And, if the iPhone becomes even remotely as popular as the iPod, it will also influence what others in the market do, and will become a browser that requires support from web developers.

That last point has implications for many websites - not just ones targeted at mobile devices. Of course, standards compliant code will make the job of supporting the iPhone a lot easier. And from what I’ve seen Safari 3 implements some excellent new CSS features which will support some nice designs possible using even leaner and more semantic markup - great for designers and users alike.

As an aside - I remember Dave Hyatt, Safari’s lead developer, mentioning issues of resolution independence a while back on the Safari development blog hinting that they had some cool things coming - now we know what ;)