Publications

Engaging stakeholders: mobile diaries for social design

Interactive systems such as community blogs and online campaign sites that require, expect or anticipate user contributions, can be conceptualised as containers, or spaces for interaction. Digital Eskimo is a design agency responsible for creating such online social spaces.

In this case study we outline how we have adapted the design research method we call Mobile Diaries into Digital Eskimo’s process for the design of community, campaigning and content-sharing based sites.

We describe the development of the method, and evaluate its contribution to our design process and suitability for use in the design of social systems in particular. As such the solution that we have developed and documented in this case study is a methodological one.

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Credits

  • Penny Hagen
  • Toni Robertson
  • Dave Gravina

Sharing through artifacts: client-user centred design

In this paper we present some of the creative and generative artifacts that are incorporated into our design process, and introduce work in progress exploring mobile devices as design tools.

We have transitioned from a methodical/engineering influenced approach to one that enables us to better respond to the situation and needs of each project environment. The methods we use, and propose to use are shaped by the particular situation of the client.

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Understanding motivation and enabling action towards change

In this workshop paper about social technologies, we explore the concept of motivation in relation to our practice. We are specifically interested in what motivates people to take action, and how we can support that as technology designers.

We believe the contribution of our discussion to the workshop is in exploring and expanding discourse into how we as designers we can learn about and build pervasive technologies that support or motivate sustainable living practices.

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Reflections on the role of seeding in Social Design

This paper introduces and reflects on the notion of seeding as a construct useful for emphasising and exploring ways to promote or increase the likelihood of successful engagement.

In systems that are determined by participation, it is our position that part of our role as designers is to facilitate or seed that participation and that the act of seeding participation becomes a core design activity.

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